Body Tracking - Virtual Table Tennis Trainer

The virtual table tennis forehand training program uses Unity to provide a game-like environment for users to improve their skills. With a VR headset and Perception Neuron, users perform gestures that simulate the correct arm and body movements for a forehand shot. The program's progressive difficulty and engaging design make it a fun and effective training tool.

Role

UI designer
Virtual Environment Creator

Tools

Unity
Blender
Axis Neuron
Photoshop

Time

6 weeks
Take Away

The key takeaways from this project are to provide more instruction to the user during gameplay, particularly in regards to correct arm and body movements, and also visual cues or sounds to indicate when a gesture has been performed correctly or incorrectly.

To working with perception neuron and unity, it is necessary to test and calibrate the system and make any necessary adjustments at any stage of the design process in order to get accurate result.

I would like make it more customizable, so it can make changes base on different body measurements.

Thank you for checking this out! :)

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